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The 'WHEN' Paradox: An Immersive Weekly Soundtrack Narrative

by Casual Crypt

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    In order to fully appreciate this release, please click each track for further information regarding WHEN. More instruction will appear here as it becomes necessary to expand on these themes and engagement from you, the listener/reader. Please do not tell others about this. Thank you.


    © 1982 Ontek, Palo Alto, CA
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Potential speculative angles on weaving gamification elements into the premise could include things like: - Embedded NPCs/bots that tempt people towards or away from deeper truth through conspiracies, gaslighting, emotional appeals etc. - Easter Egg triggers hidden in cultural artifacts or prophecy texts must be decoded. Perhaps syncing enough "awakened" minds is required. - Distorted physics, invasive psychic experiences or symbolic hallucinations function as warning meter alerts before impending forced relocation across fractured timewaves or simulated layers. - Competing Power groups have vested interests in observing the struggle, each with different motives around research, placement or termination of "glitching" subjects that threaten their rule through excessive awareness. Ontek © 1982-1993
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Casey 01:23
Hourglass Strands: Visualizing probabilistic timewaves suspended in hyperdimensional "probability space" outside traditional time. When distortions cause reality shattering, it's these strands fraying, cross tracking in skeins.
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FIRESIGHT DIVISION: Utilizing chronodynamic pressure resonance sensors in parallel with our prototype Zhang/Torres uncertainty rift decoherencer module, initial small-scale space-time metric pocket bifurcation proceeds as smoothly as could be hoped for at project incubation phase. Target decoherence of a .8 km spacetime-volume displacement field (matching Palo Alto city zoning filings 2907/08) held at ~78% stability beyond Planck scale 10^-42 seconds in pilot test runs. Quantum tunneling amplifier cascades continue cycling against increasing entropy to sustain integrity. If zero point vacuum state fluctuations can remain homeostatically viable for T > 1000 s duration benchmarks at the 1 sq. km volume, we anticipate greenlight from SRI Foresight overseers to proceed integrating layered consciousness migration functions through pilot test implementation on biological assets.
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Mariko 01:40 video
Mariko Ide's 'There Must Be An Angel' - "No-one on earth could feel like this I'm thrown and overblown with bliss There must be an angel Playing with my heart I walk into an EMPTY ROOM And suddenly my heart goes "boom ! " It's an orchestra of angels And they're PLAYING WITH MY HEART Must be talking to an angel No-one on earth could feel like this I'm thrown and overblown with bliss There must be an angel Playing with my heart And when I think that I'm alone It seems there's more of us at home It's a multitude of angels And they're playing with my heart Must be talking to an angel" Songwriters: Annie Lennox / David Allan Stewart
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Palo Alto, 1982 Background: Ontek Private Company. Founded 1978, San Jose California. Ontek first attracts silicon valley attention through pioneering bespoke Lisp machines for processing symbolic logic gates faster than commercial hardware - laying seeds of expert systems. Their early entropy solving breakthroughs machine learning algorithms to generate random environmental textures and 3D object arrangements garners video game studio contracts. Limited convolution nets auto-complete asset rendering for artists. Ontek shifts major focus to cybernetic optics and sensors for naval targeting systems per Reagan's Star Wars missile defense initiative. Advances translating imprinted image data into targeting coordinates prime capability to track probability shifts in local space later. Underlying pattern cognition across verticals entices Firesight interest. Directed energy waveform interference visualization patents prove invaluable for observing timeline branch interference patterns.
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No Signal 03:24
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W.H.E.N 02:40
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Rain 02:38
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Erased Talk 01:56
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Arc 2.1 - Quadrant B (Cupertino Area) The sun disappears past the horizon. No sound is heard other than the occasional trees being blown. Orange street lamps come to life, emanating eerily to pavement. There are no animals, no people, no Historical past. Life is stagnant. This universe is empty other than the rows of houses along each suburban street, stagnantly placed, copied from reality to this in-between realm. A thin veil representing this portion of the duplicated time space - Quadrant B, which consisted of Cupertino, Sunnyvale and Moffet Field. When a simulation is created, it copies a known existing portion of our timeline and space. However, Casey Doyle and the Firesight division, alongside Ontek coding architects, somehow figured out a way to maintain time and space without the necessity of forking biological entities. 1998 - Palo Alto, CA - Ontek Headquarters Casey deemed it unethical. "To take someone's life and then duplicate it into a simulation, is just insanity. We can do better." She stated to the board at Ontek. "The gentleman who will be returning to Arc 1.2 seemed eager. Curious." A pudgy man in a mid-grade suit replied as he sat alongside a few other men and one woman. Ontek board of directors perhaps. "He was persuaded." She shrugged. "Strangely enough, I thought it was going to be much harder to persuade Piotr." This particular meeting room was well lit and housed a warm color palette, indoor plants and inspiring modern vaulted ceilings. Most of this meeting consisted of reading. Quoting from documents and presenting evidence of anomalous activities and possibilities of people existing in Arc 2. "Could there be more? People copied over?" Sharon was in her late 40s, an early investor at Ontek. She seemed detached when asking this to Casey the rest of the board. "No. Absolutely not." Casey replied with a particular confidence only Scientists and mathematicians seem to possess. Casey takes a folder and begins to sift through some more paperwork as the men and women at Ontek continue to discuss pertinent tests and events. The sound fading out.
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Echo Hill 03:07
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casualcrypt.com
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The Spheres 02:27
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The addition of a sibling to Aiko's backstory adds a new layer of depth and emotion to her character. Here's the proofread version of the post: Nakamura Electronics, nestled in a quiet corner of Torrance, California, was a treasure trove of vintage electronics. The interior of the shop was a chaotic yet charming mess of gadgets and gizmos from every era. The walls were lined with shelves overflowing with old radios, televisions, and computer monitors, their cords tangled together like a nest of sleeping snakes. In the center of the shop, long tables were piled high with circuit boards, vacuum tubes, semiconductors, relays, capacitors, resistors, and flybacks, each one carefully labeled and categorized by Aiko's father, Ban. Shelving units that reached as high as the ceiling housed multiple used stereos, record players, speakers, square-wave generators, small portable TVs, VCR units, and video game consoles such as Nintendo and Atari. Aiko's favorite aspect of helping her Dad was getting first-pick of the used Nintendo games. Ban Nakamura studied at the Tokyo Prefectural College of Technology where he studied printing, but his love for electronics and design captured most of his attention. Nakamura and his wife Jun moved to the US in 1970. Ban was a tall man, slender, quiet, and often would drink into the late night. He was responsible, however, and he treated his family well and worked hard. Aiko was born in 1970, shortly after, Ban opened Nakamura Electronics. At age 4, Ban had Aiko building little electronic robots and recording audio onto cassette tapes and singing Karaoke with the used Karaoke consoles. Throughout the years, Aiko spent countless hours exploring the shop's vast inventory, marveling at the intricate circuits and mechanisms that made each device unique. She loved the feeling of discovery that came with unearthing a particularly rare or interesting gadget, and she took great pride in her ability to identify even the most obscure components by sight. Under her father's guidance, Aiko learned the intricacies of electronics repair, starting with simple tasks like replacing belts and cleaning contacts and gradually progressing to more complex projects. Ban was a patient teacher, always willing to take the time to explain a concept or demonstrate a technique, and Aiko soaked up his knowledge like a sponge. As Aiko grew older, her responsibilities in the shop increased. She began helping with customer service, troubleshooting problems, and even taking on some of the more challenging repair jobs herself. Through it all, her father was there, offering guidance and support, his quiet pride in her achievements shining through in every small nod of approval or pat on the back. May 3rd, 1986. Aiko sat hiding behind a stack of reel-to-reel tapes, each labeled in handwritten Japanese lettering. She was checking each tape to see if the reels were cracked or not, a common task. "Dad, have you ever seen the movie Little Shop of Horrors?" Aiko's father seemed to be concentrating on something outside of work. "You've asked me that three times today." He smiled. "You haven't answered!" She retorted. "I have not," he smiled. "At first I thought it was going to be stupid, but it's actually funny. It has actors from when Saturday Night Live was still funny." "Ahh, Chevy Chase?" "Not him, umm, I can't remember their names." Ban smiled. "Well, I guess I need to keep my eye on it, maybe we'll get a copy on VHS." Aiko continued to scour through each reel-to-reel tape. Most people would probably hate such a task, but Aiko found it meditative. Repetitive, but relaxing. The entire experience at the shop always relaxed her. She preferred her time there over anywhere else. "You're going to be happy about something, Aiko." "Happy 'bout what?" Ban stood up from his stool and faced his daughter. "You're gonna have a baby brother." Aiko looked shocked, and then the shock turned to wide-eyed, uncontained joy as she ducked below the stack of reel-to-reels, hiding, and then popped her head back up with a huge smile. "Can we name him Mario???" Ban smiled. "Maybe? But I doubt your Mom would allow it." "Can we name him Luigi?" Aiko started to pace around the store. "When is this baby due anyway?? This is just the best news I've heard all week, Dad!" They both laughed. Ban clicked "stop" on a little recorder. He often would record funny conversations or good news on his little Tascam dictaphone. They continued to laugh and converse and discuss possible name ideas, bedroom layouts, and ground rules (mostly set by Aiko). Ban labeled the tape "happiest times" as they continued to discuss this little baby brother.

about

W - Waveform Holography & Extra-dimensional Navigation
H - Hourglass strands / History Emulation Network
E - Ephemeral line Echoes
N - Nexus points

credits

released January 2, 2024

Tune in Weekly for ongoing narrative about The 'WHEN' Paradox.

All music performed and recorded/mixed/mastered by Casual Crypt.
Visit Casualcrypt.com for the full storyline.

Please do not tell others about this. Thank you.

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Casual Crypt San Bruno, California

Waveform Holography & Extra-dimensional Navigation

©1982
Ontek
Palo Alto, CA

For more info: Click Track and read "About" and "Lyrics" - more to come. Thank you.

If purchased, abstain from downloading until 1/1/25. Thank you.
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